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Re: Draft bugs MFN 71

By Scarface132
10/21/2016 6:09 pm
#1 My boy Smirt got TOTALLY screwed with his pick, while going home after work. He caught a traffic jam, and the game goes for a 59 DT with low volatility instead of the WR I wanted, and preferred. He is also going through two recent deaths in the family. This is just another kick in the nuts. Now his team loses a MUCH needed stud rookie. WHy not give him a pick tonight, or first thing in the morning to compensate? THERE ARE PLENTY of low volatility highly future rated players, like cough David Gage, (or the WR that should have been there, had the app not passed over my #1 guy that I changed to #1 with three minutes left on the clock, and then looked again, and he was there) in Gregory SMith. Both were 14, and 2 volatility, and also 88, and 89 future rated studs respectively.

WHich leads me to my next beef.

#2- I hit refresh, I ensured after the refresh that my guy was #1, and the other guy was number two, and I still get number 2. What?

#1 Is more important, cause the two wr's are nearly identical, current, and future. I prefered the other guy slightly (after going back, and forth between them for most of my time on the clock, and a few picks before too) Smirt has to cut his guy, and gets NOTHING for his first rounder. How is that fair?! Real life happened, and he got a *** due to a big that has been there since the new engine launched. OUCH!
Last edited at 10/21/2016 6:09 pm

Re: Draft bugs

By jdavidbakr - Site Admin
10/22/2016 9:40 am
I have a pretty significant fix ready to go once MFN-1 has done another draft with it to make sure there are no issues with it (it was there for the last MFN-1 draft but the draft ended while there were still some problems). Right now there are some rounding errors that can cause your list generated by weights to sometimes choose a similar player that will be fixed with this update. It's always best, though, to put a player in the manual queue if you want to make sure you select that player. (This was not a part of the new engine, it actually has been around for a while now)

There is also an issue if you don't set your draft weights before your first pick (which happens when you first load up the war room, but if you never go to the war room during early free agency you'll pick a more or less random player) - this is also fixed in the forthcoming draft patch.
Last edited at 10/22/2016 9:46 am