This is half-way between a bug and an enhancement, so let's call it a design deficiency. Coaches need to be smarter about in game calls. If a play isn't working, they need to call something different. At the very least, the play calling matrix needs to be rethought. Here's a good case study from my last game.
The play matrix is the biggest reason why players are going to a stripped down offense. It's terribly unreliable and will repeatedly call the worst performing play.
I have three outside runs out of the 212 set in my playbook for testing purposes. Here are the number of times each was called last game.
HB Toss Strong - 10 for 10 yards
HB Sweep Strong - 3 for 3 yards
HB Power Strong - 1 for 6.5 yards
So the matrix called the worst outside run the most out of this set, but here's the real kicker. My game plan is supposed to call outside runs and inside runs equally. Here are my inside run numbers.
HB Blast - 2 for 24 yards
HB Dive Strong - 2 for 11 yards
HB Dive - 2 for 45 yards
HB Inside Strong - 1 for 7 yards
Counter Strong - 1 for 13 yards
So obviously I'll be pulling all the outside runs but the the HB Power Strong, which is fine since it's preseason and I'm testing plays.
My question is why did my game plan that is supposed to be balanced between calling outside and inside runs call one outside run, the worst performing outside run at that, 10 of the 22 times that I ran the ball. And this is a pretty normal occurence for me (one play, usually the one that is performing the worst, gets called over and over).
It makes it really frustrating when I run 40 plays in my playbook at all time. Run almost all of those plays in a game. And want more offensive plays available during the course of a game.