Kababmaster wrote:
First off, is checking the MFN-1 forum a place to establish a working of in-game changes ?
Very different question than the original question
and very different question than the one you were requesting an answer for.
Kababmaster wrote:
Finishing, You, and others, say it is new.....where/when do members/GM's know it is new ? Show me please !
Yet again, a very different question than the original question
and very different question than the one you were requesting an answer for.
Kababmaster wrote:
Secondly, I'm not overly sure if making words bold do something for you crazyrazor, each to their own I guess. I think you might find that the original poster posted an almost identical situation, a player drafted that gained Vol before training camp....if I'm wrong, happy to be corrected.
Bold words make an attempt to get the point across. The point being that your question AND the original question has been answered at least 3 times already. Understand?
**I will refer you to a previous post about when it was discovered (in this very thread), and JDB's response to this (again in this very thread). Perhaps you should reread the post and refresh your memory concerning the comments that other members made trying to help you and everyone else understand this occurance.**
It wasn't discovered in MFN-1. It was discovered in NCAA during the most recent draft we had. This draft was the first for our league under the new code. I'll even help you by refering you back to that comment:
Bryson10 wrote:
Yes vol does change after a player is drafted, we have many owners who tracked it in NCAA and it got to the point that i wrote JDB about it. Here was his response
jdavidbakr wrote:
Bryson10 wrote:
hey jdb i have a question for ya. Our draft started today in ncaa nad the first pick overall had a 0 vol in the draft pool and when the team drafted him his vol went up to 2. Is this something that happens often? Never seen it before so i thought i'd ask ya. thanks
I think it was with this newest release that volatility is slightly masked, and increases as you go deeper into the selections, to increase the likelihood of late round booms. I didn't think it would impact the first round picks but there is not much of a difference between 0 and 2, as you get into later rounds you'll see higher volatility scores getting applied. (The application is random as well but the range of movement is based on the draft round)
Here is another instance where the question was answered:
lellow2011 wrote:
Vol goes up for each round that a player isn't drafted.
And finally, an example of the possibility and likelihood that you can find most things,but not all, in the beta forums:
setherick wrote:
I would need to dig through a year of forum posts in beta, but that's not how I remember Volatility and late round picks ever being described in beta testing, but it also would be the first time that something has been not fully described.
Here is
your question:
Kababmaster wrote:
What other attributes drop once you pick a player ?
and here is the answer to that question
in this post:
Bryson10 wrote:
Nothing changes but vol until training camp
Did you see that? You missed it the first time he posted it.
Nothing changes except volatility until Training Camp. I will state it differently: Volatility is the
ONLY attribute that changes
before Training Camp.
I
do hope this helps you and I hope you enjoy my bold and italicized words. :)
Last edited at 10/02/2018 3:48 am