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Re: Special Teams Matter

By raymattison21
12/07/2019 1:20 pm
Lamba wrote:
Lucky wrote:
This creates that everyone must conform or get beaten scenario.

Indeed.

And I personally think, that every time I have to use rules or overrides because of a special situation, it's basically a flaw in the game.

I'm just trying to get my team playing as well as possible while basically using next to zero rules and overrides. I have some, but they're selfexplanatory, like always defending the pass when there's no RB on the field.


I honestly think that is where the largest user base could,come from. If it's all about rules and overrides that might scare off a new user even if they are passionate about a nfl stlye sims. When I came in I expected the game plan options to do a bit more, but I saw an effect and learned more

5 years later I still use no rules , as you said , they all,kinda feel like exploits, but in a final product I think rules would be necessary . Or some sliders for easier navigation for common rules made by most users, but still have rules for the more committed users.

I don't mind how anyone plays , but there has to be counters/balance to everything . The game is Only half way done, still If something is broke bad he will hot fix it relatively quick. But as a tester I want to play as if I just came into the game , not using rules, but at least remain a competitive heal.,

Even when I try to blocks kicks it really doesn't work, but put 20 of these minor exploits in your favor and you'll make the playoffs . Probably the most valuable one is how over powered speed is compared to default ratings . Just that alone will put you on a more level playing feild . It really closes the door on alot small deficiencies in the revolving door of codes and you don't need to use all the tricks.

This is the one thing you have to conform. The law of speed. Everything else changes from code to code so don't get too comfortable in some of your ways . The next transition might not be so smooth. But Speed aways has been over powered and should be accounted for by all new users.

Re: Special Teams Matter

By Lamba
12/07/2019 1:58 pm
raymattison21 wrote:
... Speed aways has been over powered and should be accounted for by all new users.

Just as in real life.

You can't teach speed. ;-)

If I were a NFL GM, my team would be closer to the Al Davis Raiders than other franchises, simply because I believe that you can teach an athelete technique, but you can't teach a technician to be an athlete.

Give me size, speed and strength any day of the week and twice on sunday. :-)

Re: Special Teams Matter

By raymattison21
12/07/2019 2:37 pm
Lamba wrote:
raymattison21 wrote:
... Speed aways has been over powered and should be accounted for by all new users.

Just as in real life.

You can't teach speed. ;-)

If I were a NFL GM, my team would be closer to the Al Davis Raiders than other franchises, simply because I believe that you can teach an athelete technique, but you can't teach a technician to be an athlete.

Give me size, speed and strength any day of the week and twice on sunday. :-)


Not to devalue speed but many parts are exploitable and don't match real life at all. In the beginning I thought the defaults were at least a vague representation of success in the game . No doubt were closer but contracts and trade scores need to reflect this as well. Changing the default scores would help all that but the underlying mechanism limits constant success with only 20 % of our available talent pool. That's as touchy code that favors new users who happen to like AL Davis like you and me.

Re: Special Teams Matter

By TarquinTheDark
12/13/2019 3:36 am
I believe that what I've been seeing recently is punt blockers pulling up, in order to not break the plane of the goal line (after they've broken through the OL). That would mean no punt blocks in the end zone.

Was that the extent of the hot fix? I guess it would be a good thing, but still not remotely a solution to the basic issue.

Has anyone else observed this behavior?

Re: Special Teams Matter

By TarquinTheDark
1/17/2020 3:10 am
Zoom out, and watch the blocks.
https://marvel-football.myfootballnow.com/watch/781#137977

Re: Special Teams Matter

By Infinity on Trial
1/17/2020 10:13 am
TarquinTheDark wrote:
Was that the extent of the hot fix?


What hot fix?

Re: Special Teams Matter

By raymattison21
1/17/2020 11:38 am
TarquinTheDark wrote:


The punts that get taken back are because of good blocking like this but i get them vs slower teams just with good player weights. You also need the rng roll of a broken tackle or two or 5 if your real lucky.

Runblocks are held to long in general. Both PR and KR have the returners nerfed some. General running too but its not so pronounced.....Like when a wr catches and runs lateral instead of getting the first . I see the PRer run straight in to a defender when he has the open feild to the left...too much stuff like that .

STs makes a huge difference, but i wish returners were opened back up again. But like like i said run blocking and speed gaps are the root for finding success. Getting fast guys in to position and get them to hold that block so you can bust it down the side line.

I just wish we had more varition in these blocks. Strength does help with drive blocks , but two small guys engaged on a PR block.... especially the gunners and the guys who block the gunners should be blocking and moving at a pretty high rate of speed. Not just freeze and lock up if the get into postion.

If run blocks were not held soo long and or they moved a bit more when engaged with a defender , blocks could be broken at a higher rate, but blockers would have to be better at finding new guys to block. Or re-engage again with the same defender but have different positon or angles taking place.


Really something like the way bump slows recievers down throughout the route shuould be happening when blockers engage. Maybe not slowing them completely , but something that simulates a blocker adjusting their path or pursuit angles.

With the speed gaps these static long held blocks are open for successful senerios, butmy bets are the run blocking rating is not the only one you will need. If anything a 30 score will do as long as you are athletic enough.

Re: Special Teams Matter

By TarquinTheDark
1/22/2020 8:41 am
Looks like the default end blockers for punt formation just got fixed. When I look at Overrides, I'm seeing fast guys with Pass Block without having to put them there myself. Yay!
Last edited at 1/22/2020 8:47 am

Re: Special Teams Matter

By TarquinTheDark
1/29/2020 2:01 am
TarquinTheDark wrote:
I believe that what I've been seeing recently is punt blockers pulling up, in order to not break the plane of the goal line (after they've broken through the OL). That would mean no punt blocks in the end zone.


This. https://mfn1.myfootballnow.com/watch/10917#1997444

Re: Special Teams Matter

By CrazySexyBeast
2/29/2020 6:23 pm
EVERY. SINGLE. NEW SEASON... I cannot help but find this updated reference to ST play to be increasingly more valuable.
Between the compelling OPs by tarq, and some tweak suggestions, and a sprinkling of my own madness... I am very thankful for tarq and a few others to make such an incredibly helpful thread.
Please sticky this thread, if it is not already.