I know there's a lot of issues around the exploits of players out of position, ie playing CB as DE, and the game engine needs a fair bit of work to clamp down on this.
We already have a partial solution available. Each player has position cur/fut values for positions they can play in. They can only have a position change to one of the positions they have ratings in. In my opinion, this can be used to clamp down on out of position plays.
1)
Tighten up the range of positions a player can be converted to. We know players gravitate to a specific weight per position; if this is extended to a range, a min / max weight range, or even just a minimum range this would restrict positions a player can play. As players only gain/lose weight of a max around 50 pounds, a 191lb CB could never be converted into a DE.
2)
Restrict players on the depth chart to only playing in a position they had a rating, that they can be converted into. This would instantly stop CBs as DE. Obviously, ST is a secondary kettle of fish, but things like the punt block exploit could be addressed this way.
3)
Disallow player being entered into new position on depth chart till min weight met. Allow an owner to convert a LB to DE; he may be 237 lbs now, DEs are 276. He may very well be a natural DE generated in the wrong position, but whilst he's under the min weight for the position (say 260-265, whatever), he cannot be entered on the depth chart as a DE. This might be controversial, but I'm trying to find a way for more fairness.
An example I can provide is the game is woeful in this area, especially defensively.
A CB I drafted is here
https://nfl.myfootballnow.com/player/16605He's 192lbs yet has ratings for CB, FS, SS, WLB, MLB, SLB, RDE, DT, LDE, RB, WR, LT, RT, LG and RG. Sadly, not C, and I need one...
The issue for me is it lacks any semblance of realism. Secondary, LB conversion sure. Not saying he'd be effective if he converted to LB, but from a gaining enough weight perspective, fine. D Line though? O Line? RB and WR would be a possibility but useless if his skill stats were poor.
I realise the exuberance of positions could well be a factor of player weightings, due to the emphasis on speed I have.
Last edited at 11/22/2024 6:42 am